Showing posts with label Double-Dragon Publishing. Show all posts
Showing posts with label Double-Dragon Publishing. Show all posts

Friday, February 29, 2008

The Inside Scoop on Michael Ventrella



Today we are going to meet a multi-faceted individual who is not only a writer, but also a lawyer, game developer, and musician/songwriter. He has also acted in community theatre and been involved in Boston politics. In 1989, Michael Ventrella and his wife, Heidi, helped form the largest live action roleplaying organization in the United States, now known as The Alliance. Michael contributed to Inside Scoop: Articles about Acting and Writing by Hollywood Insiders and Published Authors. We're going to talk to Michael about some of these amazing things he’s done. This is one of several interviews I am performing with writers who contributed to Inside Scoop.

Welcome to The Book Connection, Michael. It’s a great pleasure to have you with us.


Thank you! It’s great to be here. This is quite an honor!

Let’s get started by finding out more about you. Did I leave out anything good from my introduction?

No, you make me sound much better than I really am.

How long have you been writing? Who or what has influenced your writing career the most?

I was writing stories even as a kid, but none of them were any good. In High School I wrote a musical comedy play called “But I’m Allergic to Horses” (a western) which the school performed, but then college beckoned. I tried sending in some short stories to magazines after law school, but they weren’t accepted and in retrospect they weren’t very well done either.

The fact is that writing is a skill that takes practice. The more you write (even boring things like legal briefs, in my case) the better you become. A successful writer needs more than just good ideas. My first novel was accepted by Double Dragon, but it is certainly not my first piece of writing.

What I have been doing mostly is writing for my live action role-playing game – there are many complicated plotlines when you have hundreds of players at once in chapters all over the country. There is a “Players’ Guide” to the game (available on Amazon.com! Get yours now!) which contains tremendous background to the fantastic duchy of Ashbury.

So my gaming experience is what has influenced me the most. Other than that, I love reading JK Rowling, Orson Scott Card, Peter Dick, Tad Williams – and classics like Mark Twain and Charles Dickens.

Your biography says that you are a regular fixture at science fiction conventions on the east coast. Do any of these experiences work their way into your writing?

No, not really, since I am mostly writing in a fantasy realm… but if you see me at one and have an idea, let me know!

Let’s move on to your contribution to Inside Scoop because it sounds fascinating. Your article was titled, “Basing Your Novel on a Game: What, are you stupid?” Now, am I correct when I say that this is exactly what you did with your novel, Arch Enemies?

You are indeed correct! Many years ago, my wife and I wrote an adventure for our game called ‘Arch Enemies’ and I kept saying to myself “This plotline would make a great book!” I finally decided to write it, and that’s when I learned why that was a bad idea.

You see, what works well in a game can make for a terrible novel (and vice versa). A novel needs the kind of character development that you just can’t write in a game, for instance. Further, a game is written so that a large number of players can enjoy it at the same time, whereas a novel needs a single protagonist.

I eventually ignored all the game rules, tossed out a lot of the subplots, but kept the well-developed game world as the setting.

I know it works because people reading the book have no idea it was based on a game. And that means I succeeded!

My article in “Inside Scoop” is to hopefully prevent others from making the same mistakes I did in my earliest drafts.



Tell us a bit more about Arch Enemies. What is the premise of this novel?

A young bard named Terin is called before the Duke and told that he fits a certain prophecy. He is the one who will stop the Duchy’s enemies from removing the magic from a special Arch (get the pun now?) behind which the enemy’s leaders have been magically trapped for hundreds of years. However, he is forbidden from reading the prophecy and not told how he is to accomplish this.

The enemy nation is comprised primarily of a race of people called the biata, who are descended from gryphons. The biata have powerful mental abilities, and can control people with these powers as if they were enslaved.

Sure enough, it isn’t long before our reluctant hero is attacked by people he had previously trusted and is forced to go into hiding. His only companions are two squires who are torn between following their orders and doing what they think is right.

But that makes it sound so serious! It’s a fun adventure, with unexpected twists and turns, a bit of mystery, cliffhanger chapter endings, and a nice touch of humor. Terin has to figure out the meaning of the prophecy while never knowing who he can trust, and part of the fun for me is having him figure things out along the way only to discover later that he was completely wrong. Still, everything fits together in the end and clues that seemed unimportant early on turn out to be tremendously relevant.

Reviews are on my website at http://michaelaventrella.com for anyone wishing to read more.

Do you believe a writer could take any roleplaying game and turn it into a novel?

It depends on how constrained he or she would be by the material.

I’ve started to read a few novels based on games, and I never finished them – I felt like I was just reading a description of someone Dungeons and Dragons adventure or computer game. If I wanted that, I’d just play the game. A good story is much more important than the game itself.

Are there legal issues to consider if the game isn’t one that you’ve created?

Absolutely! Without a doubt. Any novel you see out there based on a game (or a movie or TV show or a toy) has been approved by whoever owns the copyright for the original source. Fortunately, I own the copyright to my game so was able to negotiate a very good deal with myself.

If you could offer only one piece of advice to someone considering writing a novel based upon a roleplaying game, what would it be?

Throw away the rules. No one cares what level a spell is or how it works so long as it is dramatically exciting and important to the plot.

Let’s say you’re a Dungeon Master and your game world is well developed and your players really like your creativity. Take that and use it, but free yourself from the chains of the rules.

Concentrate on the plot and that way, your book won’t read like a transcript of your game. Plus if you do that well you won’t violate any copyrights!

What is up next for you? Do you have future projects you would like to share with us?

The sequel to “Arch Enemies” is called “The Axes of Evil”! I’m very happy with it so far and think it is better than the previous in many ways. I wish I had more time in my life to write, but I hope to get this out by the summer.

Thanks for spending time with us today, Michael. I wish you continued success.

Thank you!

Friday, February 15, 2008

Inside Scoop: Articles about Acting & Writing by Hollywood Insiders & Published Authors

Here's the latest from editor Marilyn Peake and Double-Dragon Publishing, Inc. This second helping of advice from Hollywood insiders and published authors is an invaluable resource for writers. Compiled and edited by Marilyn Peake, editor of "The Golden Goblet" Newsletter, Marilyn is also the author of a children's fantasy series and adult science fiction and fantasy short stories. She has also contributed to both Twisted Tails anthologies released by Double-Dragon Publishing.




Inside Scoop: Articles about Acting and Writing by Hollywood Insiders and Published Authors

Articles about writing and acting from Hollywood insiders and published authors, many originally published in “The Golden Goblet” Newsletter, voted TOP TEN Finisher in the 2007 Preditors and Editors Readers Poll. First chapter is a lesson on patience that John Klawitter learned while working at Hanna-Barbera Productions. Following are chapters about writing, book promotion, and breaking into the acting profession, as well as a humor column by J. Richard Jacobs. There are also several interviews: 1.) Sue Thurman interviewing Allison Dubois, the real-life medium behind the hit TV show, “Medium” starring Patricia Arquette, 2.) Sue Thurman interviewing ghost hunter Debe Branning, and 3.) Marilyn Peake interviewing Carole Whang Schutter who wrote a screenplay in collaboration with Director/Producer Christopher Cain for the movie “September Dawn” starring actors Jon Voight, Trent Ford, and Tamara Hope.

Here's your sneak peak into Inside Scoop:

Chapter 1 - Arthur Pierson and the Lesson of the Chinese Grandmothers
by John Klawitter

Chapter 2 - Where the Spanish are German, the English are Scottish and the Sheep Wear Cowbells
by Geoff Nelder

Chapter 3 - New Year’s Resolutions for Writers
by Sara Reinke

Chapter 4 - Finding the Moment
by Rachel DeFriez

Chapter 5 - You Have Nothing to Fear but Fear Itself
by Larriane Wills

Chapter 6 - Planning Your Attack To Break Out Of The Pack: Promises To Yourself and Bargains With Your Reps
by Michael J. Wallach

Chapter 7 - Basing Your Novel on a Game: What, are you stupid?
by Michael A. Ventrella

Chapter 8 - To Get Great Headshots, Just Use Your Head.
by Photographer Kenneth Dolin

Chapter 9 - Just Once...I’d Like to Be in a Movie or on TV: How to Be an Actor Who Memorizes No Lines and Needs No Acting Skills
by Jo Kelly

Chapter 10 - I Spy...a Fun Part-time Job for Seniors and Retirees - 10 Tips for Becoming an In-Demand Background Actor
by Jo Kelly

Chapter 11 - Allison Dubois Interview (May 2006)
by Sue Thurman

Chapter 12 - Ghost Busters
by Sue Thurman

Chapter 13 - Interview (by Marilyn Peake) with Carole Whang Schutter

Chapter 14 - Foraging the Forumiferii (or using Internet forums for writing research)
by Geoff Nelder

Chapter 15 - The Mob and Hotels: Elements of Research in the Writing of Escaping Reality
by Geoff Nelder

Chapter 16 - The Meaningful Mundane
by Rachel DeFriez

Chapter 17 - Writing Wrongs - Lesson One: Defamation Law
by Lincoln D. Bandlow

Chapter 18 - Putting on Your Editor’s Cap
by Sara Reinke

Chapter 19 - Editing Is Not a Dirty Word
by Larriane Wills

Chapter 20 - Barbarians at the Gate: The Future of Literature, Rumor versus Reality
by K.L. Nappier

Chapter 21 - Promo Ammo: What Is Video Book Trailer & What Can It Do For You?
by K.L. Nappier

Chapter 22 - The Beat of Gaia’s Heart
by Lee Barwood

Chapter 23 - News Release - Klassic Koalas: Ancient Aboriginal Tales in New Retellings by Lee Barwood

Chapter 24 - Failed Assassination
by J. Richard Jacobs

Chapter 25 - Tenacity in Art
by John Klawitter

"Cracked Universe" Column by J. Richard Jacobs:
1. For immediate release - 11 December 2003
2. Advise Fur Awl Wood-Bee Authors
3. From the "Did You Know?" Department
4. An Ode to Panspermia